Hold on — were you aware it's possible to experience Anno 117 Pax Romana using a first-person camera? If you're thinking that, you feel equally astonished as my own reaction when I discovered this hidden feature. I must briefly leave overseeing my civilization, leave it in a reliable subordinate, take a wagon, and take a spin around the classical city.
Being a city-building title, Anno 117: Pax Romana is typically played from a bird's-eye view. But, should you press a covert button sequence — for example “Ctrl,” “Shift,” and “R” on keyboard alternatively “Up, up, down, down, left, right, left, right, B/Circle, A/X” on a controller — you can explore the realm as a regular inhabitant. Given a comparable hidden feature was part of the earlier game Anno 1800, I was eager to experience it in the new release, but I wasn’t sure it would operate prior to being submerged in a structural glitch (which probably wasn’t intended — this option is a little buggy at times).
After extracting myself, I walked the busy roads through my metropolis and visited stalls, alehouses, flower fields, and shellfish gatherers — the experience was splendid to see all my hard work through a fresh lens. I noticed numerous fine points I wouldn’t have spotted when viewing from overhead: Doorway embellishments, an ass transporting a floral pail, fowl roaming freely, folks chilling on their balconies… Even just observing the design of a windowsill and the coloration on a post becomes engaging to someone who doesn’t live in Ancient Rome.
Yet, the experience extends to the first-person feature in Anno 117 aside from meandering through streets. I felt particularly pleased the moment I learned that not only could I observe farming fields, but also enter them. And although I’d assumed structures would be inaccessible, I could walk onto mud extraction sites, tour an esteemed educational structure during active classes, and even trespass into people’s gardens. Don't bother with door access (not even the developers planned for that functionality), yet it's completely feasible stroll around a barley farm, observe people digging and transporting bags, and glance into any tiny hut provided the entrance is missing.
While I was completely ready to observe my settlement depicted using primitive rendering, excluding a few unpolished motions and the occasional civilian resting in a bench rather than on a bench, the first-person view appears far superior to anticipations. The meticulously crafted materials (notably masonry elements) really have no business being this good within a game that's fundamentally a city-builder. You might not observe specific hair details, however, you can observe engravings on walls, flames emitting from lights, discoloration of masonry, pupils, and pine tree leaves. Nighttime, with its flickering fires and stars shining in the distance, generates a uniquely immersive environment, and also a lot less scary relative to the previous game, given that the populace appears unlike sleep paralysis demons these days.
Because the game's hidden immersive perspective lacks official documentation, I opted to try different commands, and immediately located the options to jump, sprint, and zoom in or out — the zoom function permitting me to switch between first and third-person views and revert. I subsequently tried pressing some number buttons and learned I could modify my representative's visual design. Golden robe? Red toga? Sapphire and amethyst dress? Or — maybe superior — complete battle gear? You might hold a weapon and defense, or, my favorite, don a marksman outfit; if you activate the engage command, you launch incendiary bolts heavenward. Should you be curious, harming inhabitants is impossible (not that I’ve tried, of course).
But I wouldn’t wish to harm my citizens anyway, as they're remarkably entertaining. Only seconds after I landed the immersive perspective, I overheard a father telling his child that “You cannot keep a fox as a pet and if you feed it one more chicken, your elder will punish you.” Rightly so, Roman dad. One lovely local Celt then started applauding my excellent cross-cultural strategies by describing it as “Ideal combination,” whereas an irritable elderly woman decided to threaten me: “Say that one more time, and they’ll never find your body.”
Just as I assumed I uncovered all possible content in the title's first-person feature, I experienced the pleasure of driving across historical settings. Entirely by accident, I selected a carriage and was promptly seated on the box. Bovines, equines, even human-pulled carts; you can drive them all at your leisure. The donkey cart, in particular, moves quite quickly, but don't anticipate Grand Theft Auto-style mischief — colliding with pedestrians or other carts is impossible (reiterating, without confirming testing).
The single feature that frustrated me within the immersive perspective was finding out I couldn’t partake in combat situations. Wearing my military outfit, I charged toward adversaries during active combat and tried to harm them, yet was completely overlooked. The close-up view was still rather spectacular, and observing foes flee, their appendages thrashing around, felt highly gratifying, though it might have been amazing to effectively strike targets with my burning arrows.
A seasoned gaming analyst with over a decade of experience in reviewing online casinos and slot machines, passionate about fair play.